Crownfall

Armies rise, crowns fall

Raise regiments, march hosts, and win field battles. 10 turns of peace to build, then war. Capture every capital or destroy all enemy hosts to win.

Account & cloud save

Regiments

INFInfantry
CAVCavalry
ARTArtillery
SKRSkirmishers
SPRSpearmen
CIVCivilians

Each regiment costs gold and one deploy slot. Upkeep: 4g per regiment each turn.

Peace length

10 turns

Scenario

Map seed

424242

Seeds are random by default. Hit Random for another map, or type a seed to replay one. Rematch keeps the same seed.

Fog of war

Field size

40×40

Minimum 40×40. Colossal (96) uses the canvas field for smooth panning. AI march budgets scale with size.

Theater shape

Circular

Geography

Full random

Presets bias climate; seed still scrambles the layout. Full random rolls every parameter from the seed.

Rivals

1 AI · standard · circular

Realms start at the rim (circle) or edges (rectangle) with a large neutral center. Each rival has its own difficulty.

Per-rival difficulty

Red

Quick set (also applies to Red):

How to play

  • First 10 turns are peace — both sides raise and position only.
  • CAP = capital (victory). TOWN = recruit site. Blue/red = controlled land; green = neutral.
  • Recruit only at towns or capitals you control. Claim neutral land for income; seize the enemy capital to win.
  • Win by holding every capital — or by destroying every enemy host.
  • Open the Field Manual anytime for combat math, map terms, and controls.