
Armies rise, crowns fall
Raise regiments, march hosts, and win field battles. 10 turns of peace to build, then war. Capture every capital or destroy all enemy hosts to win.
Each regiment costs gold and one deploy slot. Upkeep: 4g per regiment each turn.
Seeds are random by default. Hit Random for another map, or type a seed to replay one. Rematch keeps the same seed.
Minimum 40×40. Colossal (96) uses the canvas field for smooth panning. AI march budgets scale with size.
Presets bias climate; seed still scrambles the layout. Full random rolls every parameter from the seed.
Realms start at the rim (circle) or edges (rectangle) with a large neutral center. Each rival has its own difficulty.
Quick set (also applies to Red):