Crownfall

Armies rise, crowns fall

Raise regiments, march hosts, and win field battles. 10 turns of peace to build, then war. Capture every capital or destroy all enemy hosts to win.

Account & cloud save

Regiments

INFInfantry
CAVCavalry
ARTArtillery
SKRSkirmishers
SPRSpearmen
CIVCivilians

Each regiment costs gold and counts toward your standing army cap. Upkeep: 4g per regiment each turn.

Campaign

Medium · 1 AI · Standard · 10 peace

Sensible defaults: Medium difficulty, one rival, 10 peace turns, fog on. Customize below if you want. Peace length is independent of theater size.

How to play

  • First 10 turns are peace — both sides raise and position only.
  • Crown = capital (victory). House = town (raise + income). Tower = watchtower. Faction colors mark controlled land; muted = neutral.
  • Raise only at towns or capitals you control. Claim neutral land for income.
  • Win by holding every capital — or by destroying every enemy host.
  • Open the Field Manual anytime for combat math, map terms, and controls.